![]() The negative side to the combat is that, in general, it almost felt tacked-on at times. Locking onto an enemy keeps him always in front of Lara, enabling you to not lose sight. The lock-on feature for combat is a saving grace as well because the camera tends to have a mind of its own far too often. The catch is that you have to let the enemy get in close before you can trigger this special. This one-shot-kill move slows down the gameplay as you line up your target sight and fire a round off before Lara hits the ground. ![]() On the combat side of things, Lara now has a special Head Shot move available to her when the adrenaline meter is full (typically when a number of baddies are present). In addition, you'll be able to control our heroine across broken walls and the sides of cliff thanks to the new wall climbing feature. Adding to her death-defying aerial moves, she can now wall-jump back and forth in close-quarter areas, and she can swing across chasms using her grappling abilities. Croft still has her standard walk, run, and jumps to keep her flying high, but she can also balance on beams, bars, and pedestals. Since most of the game is based on the exploration of ruins, let's begin there. While Underworld's gameplay sticks to the basics of the franchise, it also strives to improve on the formula with new move sets and interactions. In Tomb Raider: Underworld, you will once again be taking Lara on another adventure through the jungle, a ship, and numerous other locales. In short, you control Lara Croft, the most adventuring archeologist on the planet. ![]() If you've been living in a virtual cave for the past twelve years, the Tomb Raider series is one of adventure, exploration, and puzzle-solving, with a bit of action thrown in for good measure. In fact, many of the others that lend their talent also fall a bit flat and don't offer up an excitement in the cut-scenes. The voice of lead character Lara Croft is decent, but not great. No matter if you are indoors or out, this ambient sound helps pull you into the environment. It should be said that the lighting isn't flawless, as sometimes the shadows flicker and aren't as nice looking as one would hope.Īfter you take your eye off the visuals and pay attention to what your ear is listening to, you'll soon realize that the ambience of the game's audio strives as well. Where I find the game to truly shine is in the lighting, and the way that lighting becomes a factor in level design, sometimes "lighting" your path or giving a subtle clue as you progress. Sure, this game may not be the most beautiful game on the 360, but it impresses nonetheless. Whether you first ponder the lush environments or ogle the main character far too long - you know you did - this game doesn't disappoint. The Xbox 360 version of Eidos' newest in the franchise, Tomb Raider: Underworld, looks amazing.įrom the moment you pop in the disc, Underworld impresses visually. The evolution of the Tomb Raider series has moved from the blocky, grid-based visuals of the original Saturn/PlayStation to the more organic eye candy of today's console.
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